How to 3D

Geometry

  1. Points and Lines
  2. Triangles and Transformations
  3. Transformation Machinery

Scenes

  1. Graphics Pipeline
  2. Lighting
  3. Input Systems
  4. Trimeshes
  5. Camera

Textures

  1. Texture Mapping
  2. Terrain and Environment
  3. Texture Effects
  4. Real-time Shadows
  5. Final